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Review: Counter Strike Okay, call us slow, but the swut crew finally had our first group Counter Strike game when he had a lan last weekend. We only tried it out because a few of our "processor challenged" members had trouble running Quake3 [and booting up windows]. For those who don't know [all 3 of you], counter strike is an FPS game with two teams, terrorists and counter terrorists. In each map the terrorists have a certain objective, either placing a bomb, holding hostages or escaping somewhere and it's the counter terrorists who have to stop them. If your team completes your objectives you win cash to buy better weapons for the next round and if you die you don't respawn untill the next round. After getting into the swing of it, we hardly played Quake3 again for the rest of the weekend. CS has the perfect balance between Quake3 and Rogue Spear. Realistic damage with a choice of real weapons but with plenty of action. Unlike other realistic FPS games CS is without too many options and bindings to bore you. It's disapointing when you die and have to wait untill the next round, but that only hardens your determination to bust a cap in your oponents ass when the game restarts. The game looks great, it's not flashy or round like Q3 but the look suits the game perfectly [practical graphics, i call them] The only thing making me not divorce Quake3 totally is the fact that counter strike doesn't have bots, so playing at home is ruled out unless you have a high speed internet connection.
[ more info here ] Comment by egg at 2001-04-09 18:18:40 Comment by TRIPtych at 2001-04-09 19:21:57 Comment by TRIPtych at 2001-04-09 19:27:54 Comment by egg at 2001-04-11 11:59:56 Comment by Booty booth at 2001-06-06 17:34:42 Comment by egg at 2001-06-06 21:00:36 Comment by snafu at 2001-06-06 23:41:02 Comment by egg at 2001-06-08 00:38:29 Thread closed. |